This project demonstrates my ability to build a dynamic and engaging first-person shooter (FPS) framework in Unreal Engine. I implemented features inspired by industry-leading games, going beyond basic mechanics to create a robust foundation for innovative gameplay.
Core Mechanics:
Grappling Hook: Uses ray casting to propel the character, offering a satisfying sense of momentum.
Double Jump & Speed Boost: Designed to enhance player agility. The speed boost includes a dynamically interpolated field of view (FOV) change for added exhilaration.
Bird Scout Ability: Inspired by Assassin's Creed, this feature allows players to switch control to a bird companion, with flight dynamics modified for scouting and precise enemy detection.
Health Replenishment: A strategic system where players recover health by interacting with specific light zones.
Throwable Bomb System: Features a trajectory prediction system and triggers radial force effects and immersive visual feedback upon detonation.
Pistol Mechanic: Employs a ray-casting system for instant hit detection, coupled with hit markers and damage feedback.
Game Mechanics & Systems
